- Go to the Stag Lord's fort. This doesn’t necessarily mean you should shift focus, feat-wise, especially since there’s plenty of great two-handed weapons out there you might want to alternate between as the situation demands. After distributing the booty, head into the Stag Lord’s estate and put on your trap-finding goggles, as there’s plenty of them about. fail in 4 days. There are always random encounters you can get into if you want to score more experience, but you should be especially keen on clearing all the areas listed above if you haven’t already. Succeeding at a [Bluff 21] check might be worth the results, however, as it’ll get the doors open. The Guardian of the Bloom tells you the Stag Lord's backstory, and after you've cleared the area she lifts some of the fog to the far south. Get close enough to spot her, and when she approaches the wall, rush her and cut her down quick-like. Sep 28, 2018 - Pathfinder:Kingmaker Stag Lord, Valeriy Vegera on ArtStation at https://www.artstation.com/artwork/XqyrL (1 of 3) Target the alchemist and try to take this troublesome bandit out quickly. A world map will also be included after the game is released. This large, dangerous aberration would have been all too eager to attack your flank should you have neglected it in favor of confronting the Stag Lord. Return to the antechamber and from there head into a small room to the northeast, where you can spot [Perception 15] a chest [Trickery 15] which contains a variety of trinkets you can sell. You can delay these bandits with area denial spells (Grease, Entangle, Web, etc. its cut from every thing. Otherwise, if you forget about him and he’s the last survivor, he’s right next to the alarm, and will be unimpeded by the spell(s) the rest of his fellows are suffering through. Not a bad idea for kind-hearted do-gooders who perhaps lack a bit of foresight. (right). When you approach the estate at the northern end of the fort enough to provoke one of his guards, the Stag Lord will be called for, and he’ll answer the call. Whether you do this or not, however, there’s merit in seeking out another approach as well, so after you defeat the gate guards, abandon your gains for now and leave the fort. Don’t give them your undivided attention, however, as there’s a Bandit Priestess back there, too, who will make her presence known shortly by casting Bless. in the beta vids it shows it but it doesnt appear for me and If it did it would be in the fog. In Varnhold, Maegar Varn is fighting Vordakai’s shadow. Not with Web! (1 of 2) Return to Nettle’s Crossing and bid Nettle farewell, Return to Nettle’s Crossing and bid Nettle farewell (left), and more importantly, claim his promised prize. Spells like Hideous Laughter and Hold Person are also invaluable here, as you can keep a bandit from running with it, deal with their allies, then finish them off at your leisure. They’ll get the most use out of it. Succeed at an [Athletics 20] check to force open a satisfactorily large breach in the wall, or a [Mobility 20] check to climb over the wall. This combind with the location of Dun Malta’s capitol has fueled rumors that the Stag Lord was never killed, that some … They’re nothing you haven’t dealt with many times over by now, but with a foe like the Stag Lord taking advantage of every delay and distraction, they can be troublesome enough. The only thing you need to watch out for with Dovan is allowing him any opportunity to make repeated Sneak Attacks, flanking with Auchs being the primary concern. It’s not terribly interesting, but you can find a corpse in the moat, on which is An Ancient Rostlandic Coin and some other trinkets. Capital Throne Room. Done correctly, Attacks of Opportunity should spare you some grief. On the eastern front of a house east of the bandit’s campfire you’ll find a chest containing a Potion of Shield of Faith and a Potion of Enlarge, while on the northwestern end of the house you’ll find some boxes you can move ([Athletics 19], otherwise the task will take four hours). Finally, you can also find a Heavy Pick +1 just sitting among the debris… fitting, I guess, if somebody was tearing these ruins down. In this video, we'll take a look at the Stag Lord fight and fort in Pathfinder: Kingmaker on normal difficulty. Stay alert and join me when you hear the sounds of fighting.“ Don’t worry about the wording, she’s not as impulsive as all that - you’ll only have to worry about her coming to your aid when you confront the Stag Lord, or if you slip up and the alarm is sounded. Pathfinder Battles Kingmaker Stag Lord #18 Uncommon CHAMPION'S FORGE always combines shipping, 332852265055 Their only noteworthy feature (besides being undead and hence immune to mind-affecting effects) is their Damage Reduction 5/slashing or bludgeoning. Once the bloodshed has ceased, loot the Bandit Priestess for a Masterwork Club. You can also simply perform a [Chaotic Good] action and free the Owlbear, but if you don’t pacify it first, it’ll attack you. Your party can just equip bows and laugh their way to the bank. (1 of 4) Dispatch numerous mobs of zombies near the ruins outside the fort. < > Showing 1-7 of 7 comments ... stag lord fortress doesn t show up till you complete a certain quest (left), Kill some wolves in their pen. Agree, but advise her to wait instead of attacking right away. You may want to rest along the way, if you’re injured, as it’d be an awful shame if some random encounter did you in on the eve of your victory. If you’ve completed everything listed above in the walkthrough, you should have a fine shot at defeating the Stag Lord. Except for your protagonist, the Woodland’s Aegis will go well on any character who can wear light (but not medium) armor. Regongar will make fine use of it. While your tank draws fire and takes damage, cut down the Bard and Alchemist, cast a Hold Person spell on one of the two surviving bandits, then clean up. From the bandits between the gate and Akiros, head north around the well in the center of the fort. Once he’s dead, loot him for a Masterwork Club, a suit of Hide +2 armor and Nugrah’s Crumpled Note. (left), Be prepared to intercept any ambitious bandits that make it through the Webs. Creep forward to spot the northwestern-most bandits, cast a Web spell (or two!) In addition to the gate, there’s another way into the Stag Lord’s Fort that’s somewhat less direct, although you’ll have to fight to get there. Against an unprepared party lacking buffs, who get caught up in the Stag Lord’s minions, and who have trouble focusing on the Stag Lord due to the platform he’s on, he’s quite capable of wiping the entire party. Buffs like Mage Armor, Shield, Bless, Blur, Shield of Faith and in Jaethal’s case, Divine Favor and Judgment should suffice. You’re basically limited to attacking the Stag Lord and hoping for the best, as far as pathfinding goes. Where is the the stag lord fort?I can't seem to find it. He treated Kressel as his daughter, and he descended deeper into drink after her death. Your only reward for doing so, however, is some experience and a Bear Pelt. Do so, but be careful, as bandits lurk both behind the house and further northwest, including a wandering archer who may spot you and start a fight. After that, you just need to deal with the two remaining bandits, a comparatively simple affair, since it’s a straight melee fight. The Savage Bow is a Composite Longbow +1 that has the “Aspect of the Falcon” ability which, when used, gives you a +1 competence bonus on ranged Attack rolls and an expanded critical hit multiplier. Artisan Quests Artisan Nazrielle: Nazrielle's Greatest Creation 1. Lastly, keep an eye on the Bandit Bard, as he’ll target your characters with Hideous Laughter. After defeating Dovan (whether or not Auchs is defeated yet) he’ll do what any sensible villain in his position would do: he’ll try to strike a bargain to save his sorry hide. Be wary of one thing, however: the straggler on patrol to the east. That being the case, pick the dialogue option “Direct attack might not be the best option. While doing this, be sure not to have any characters too far to the northeast (in the wedge formed by the logs and the wagon), as if you provoke the wandering archer, he’ll bring in his five friends. His story is revealed to the player through a series of visions and notes left by Nugrah at the Abandoned Hut.It would seem that the Stag Lord's mother died in childbirth, causing Nugrah to grow bitter and spiteful of him. He is reported to be a goliath in battle, an alcoholic, part beast, possessed of other-worldly charisma, and controlled by a demon locked beneath the fort. Stag Lord's Fort [MAP] Notes & Tips. You can also come across the location on your own (at the left side of the screen). Once through the wall you’ll find a man named Akiros Insmort, who you may have met before, if you went to the Thorn Ford bandit camp before going to the Ancient Tomb, and if you did so in a timely manner. This stops him from using his potions (although you won’t get to loot them) and from performing sneak attacks and otherwise making a nuisance of himself. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. It really depends on what you want out of Amiri; if you’ve spent feats bolstering her bastard sword, you might as well stick with it, otherwise feel free to equip this weapon and make use of it. While somewhat stronger, they’re still weaker than basically every bandit you’ll have to fight, but unlike normal Zombies, at least they’ll drop Masterwork Scimitars for your trouble. Not only is their equipment paltry, but the only container they guard is a chest, wherein you’ll find a Potion of Reduce Person and a Potion of Enlarge Person. What is rumor and what is truth is unclear. Spears have merit as a weapon due to their reach, allowing an otherwise vulnerable character (like, say, Tristian) to attack from a distance, ideally behind your front-line warriors. 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